Narutimate Hero 3

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Contents

Introduction

Naruto Ultimate Ninja 3, known as in Japan as Naruto: Narutimate Hero 3 (NARUTO-ナルト-ナルティメットヒーロー3, Naruto: Narutimetto Hīrō 3?), is the third installment of the fighting game series Naruto: Ultimate Ninja. This game was released in Japan on December 22, 2005 in North America on March 25, 2008, in Australasia on September 18, 2008. It was also released in England on September 15, 2008, but is only available in specific Tesco stores. This game features the largest character roster upon release, and third largest roster in the Ultimate Ninja series, with 42 characters, and follows the storyline up to and including the Sasuke Retrieval Arc. The player can use equippable jutsu, a trend that began in the second game. When two jutsus of the same strength clash, the game cuts to a jutsu clash, in which the player or players must rapidly press a specific button repeatedly, until either jutsu wins out over the other. In this installment, the player is to both induce temporary transformations (such as Sasuke's Curse Mark, and Rock Lee's Eight Inner Gates) through special jutsu, and other, more permanent ones, that last the entire rest of the fight (like Nine-Tailed Naruto or the Second State Curse Mark). The game also heavily expands on the previous game's RPG mode, and is the first in the series to use CGI cutscenes. The player also has the ability to summon other characters, such as Gamabunta.

Additionally, the Japanese version comes with a bonus DVD that includes a special 26-minute Anime OVA. It features many characters from the series, both living and dead, making it a non-canon release. The basic plot centers around a Battle Royale tournament, providing players with hints to be used in the RPG mode contained in the game.

Notation

Controls

  • D-Pad or Analog = Movement
  • O = Attack
  • [] = Shuriken
  • X = Jump
  • /\ = Activate ougi
  • L1/R1 = Switch Weapon
  • L2/R2 = Block


Those are the starting controls for the game. Each character has attack strings comprised of different directional inputs with the O button. Each character has a two jutsu, assigned to vvO & ^^O. Pressing O after pressing triangle will use the characters ougi start up animation. Each character also has an x-dash, backdash & double jump. Holding down will charge chakra, and holding up will taunt.

Notations & Abbreviations

Here is a list of common abbreviations used in the Narutimate games. Expect this list to grow over time.

  • KnJ- Kawarimi no Jutsu, or replacement
  • Tech –Recovering from a launcher or wall/floor bounce
  • SHC – Shuriken Cancel
  • BDC – Backdash Cancel
  • DI ¬– Directional Influence
  • Block Lock – When a character is stuck in their blocking animation
  • Oi Ochi – The KnJ sequence after certain launchers
  • Strings/Chains – Refer to a characters preset combos. A chains can also be used to denote part of a combo

Playable Characters

All charactes carried over from prevous game except Byakugan Hinata, Sealed Orochimaru and Doto


New Characters

  • Asuma
  • Kurenai
  • Anko
  • 1st Hokage
  • 2nd Hokage
  • The Yellow Flash
  • Hanabi
  • Konohomaru Ninja Squad
  • Kimimaro(lv2)
  • Sakon(lv2)
  • Tayuya(lv2)
  • Kidomaru(lv2)
  • Jirobo(lv2)
  • (LV2)Sasuke
  • (1tail)Naruto
  • (Super)Choji
  • (Loopy)Lee
  • (Possesed)Gaara
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